Rather, the deepest part of the game lies with the aforementioned political issues. There are small tweaks you can make, such as adding managers for businesses, upgrading them, and pumping more funding into them if you feel the need, but none of this will be overly complex to get your head around. The construction side of this is easy enough to handle, as you aren’t bogged down with shaping terrain or laying sewers, pipes, and the like.Things are simply built and require roads to link them to the rest of your country. To handle all this requires a careful balance of management, tactical thinking, and shrewd judgement. Of course, you aren’t some demi-god living for hundreds of years, so you need to build a dynasty along the way, prolonging your family name and maintaining the respect (terror) you’ve earned by ruling so efficiently (with an iron fist). It’s neat that the game seems to be designed to chip away at your good intentions and shape you into an uncaring dictator bent on ticking off the rest of the world with your flagrant bastardry. From choosing to ally with the Allies or Axis and ‘’dealing’’ with problematic elections that threaten to kick you out of power to dealing with rebel militia and balancing independence, the challenges are relentless. All throughout your time as leader, there are obstacles thrown at you. You start at an earlier point in history (colonial times, here) and are given your own island country to rule and raise up through to modern times. The point of Tropico 5 is not too far removed from the likes of the Civilization series.
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