![]() What GC wrote about Shenmue 3 (paraphrased): GC: The combat is probably the most changed element of the gameplay, and a step down from the Virtua Fighter lite system of the originals. PS: I did play the Xbox port of Shenmue 2 though, rather than the Dreamcast one, so maybe it was an inferior version, can’t remember what was said on that at the time. I actually thought Shenmue 2 was poor and gave up then after having loved the first game – there weren’t enough sailors – but I hope Shenmue 3 sells acceptably so that those that do like it can carry on enjoying the series. So, realistically, ‘faithful continuation of the series’ was always going to be the best case scenario and I was pretty dubious they’d even be able to achieve that given the relatively small budget and some of the dodgy-looking preview footage. ![]() Short of modernising the combat (shame they didn’t) I don’t see much that could have been done to update the series without making it not really Shenmue anymore. I’m pleasantly surprised by the generally positive-ish response to Shenmue 3. GC: He’s implied that Shenmue 5 would probably be enough. Kojima’s and Yu’s games might be failures on some level but that they’ve taken the money and said, ‘Sod it, I’m doing it how I want’ warms my heart… I love an out there indie as much as the next person but their short nature and limited scope (understandable given the finances) can be a drag. One thing that continues to frustrate me with current big budget gaming is (like blockbuster movies) how focus=grouped and charmless it is, trying to please everyone just makes it grey and boring. It’s interesting that Shenmue 3 and Death Stranding, two games from old school auteurs, have come out around the same time. Admittedly the Switch was very much still on the drawing board in 2015 when this was announced. Even the HD rerelease of the originals would probably still look good on the small screen. Maybe aiming for Switch would have been a better shout, given its weaker power spec they could have got away with putting out a PlayStation 3/Xbox 360 style open world game in terms of graphical and character model fidelity, putting more resources into the content. Now he has his engine and assets modelled in current tech maybe a fourth one can be turned out pretty quickly and cheaply. The lack of story closure does feel like hubris from ol’ Yu, I was kind of expecting a cliffhanger and a fourth game resolution, but he obviously has designs to make this run forever if he can. May there be many more.Įnjoyed the Shenmue review, I’m surprised you scored it, you must have been tempted not to bother. ![]() I am very happy that Yu Suzuki was finally given the chance to make his dream project. As mentioned, once you adapt to the games’ rhythm, it becomes a very rewarding experience. For those still on the fence, I strongly recommend giving the first two games a try and to have a little patience. Once it clicked, I was hooked and many of my favourite gaming memories are Shenmue related.Ī lot of gaming news these days tends to be on the negative side, so there’s something miracle-like about the fact that the third game exists and I truly, truly hope that the series will continue. I’m a couple of hours in the new game and finding it difficult to adapt to its rhythm, but I felt exactly the same with the first two games. As a day one backer and a fan since the original game nearly 20 years ago, I can completely understand the criticisms made at the game but am able to accept them, warts and all. In a way, it’s a very difficult game to review given the circumstances behind it, so appreciate your mature and calm review. Thank you for your fair and reasoned review of Shenmue III. If anything, reviews have more prominence today than they ever have, as a source of things for people to argue about on the Internet – even if there’s still only a small percentage of people that follow their advice. ![]() GC: Badly reviewed games have been selling well since gaming began. ![]()
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